3DGPL.ZIP |
3DGPL version 1.0
Graphics base library and tutorial for game programmers
|
AQDEV027.ZIP |
Source for a sequel to Civilization like game (pascal)
|
ARSRC21.ZIP |
This is the source code to arena. It is nominally in c++ and
needs a c++ compiler but it's actually in very bad c.
|
ASTEROID.ZIP |
Asteorid Game with C++/Asm source
|
BALLOONX.ZIP |
Balloon X v2.1 Game in Basic
|
BOBOLI.ZIP |
Boboli the mighty knight , game with C source
|
CHECKERS.ZIP |
A Checkers Game That Learns From Its Mistakes (Basic)
|
CONNEC42.ZIP |
Connect-4 Algorithm , C source
This file provides the functions necessary to implement a
front-end- independent, device-independent Connect-4 game.
Multiple board sizes are supported. It is also possible to
specify the number of pieces necessary to connect in a row in
order to win. Therefore one can play Connect-3, Connect-5, etc.
|
CORWAR.ZIP |
Core War is a computer game played both with and BY computers.
In Core War, two player-written computer programs operate
concurrently in a "circular" memory array. A program "loses"
when it hits an instruction it cannot execute. C source
|
DEATH.ZIP |
Source code to a 2d game, not finished. C source
|
DICE2.ZIP |
Dice game written in Basic
|
DIVERACE.ZIP |
DIVERACE an OS/2 Game Programming Example
A little 3D Car-Driving game utilizing DIVE, Real-Time
soundmixing, Joystick- support and Palette-Management. Written
in Virtual PASCAL with full sourcecode. Version 0.1 (very beta ;-)
|
DRAGRACE.ZIP |
lil' 256byte drag racing game (asm src)
This is a 2 player game where each player hammers away at the
shift keys to race each other to the finish line.
|
FRACE10.ZIP |
Fun Racin v.1.0!!!!!!!!!
An uncomplete Race car game written in Turbo Pascal 5.0 .
Should work with TP7.0 and 6.0. Source included. VGA required.
|
GLIB22.ZIP |
GAMEx.LIB v2.2 - shareware C games library
LibRary of games related routines for C programmers. Functions
cover buffered and scrolling graphics, PCX images, drawing
rountines, text output, control input and more. Supports 256
colour VGA and Vesa SVGA modes. Shareware. 286+,Dos.
|
GNUCHESS.ZIP |
Gnuchess 3.1 , C source
This archive contains the source code and executable for
gnuchess 3.1 which is a public domain chess program. It also
contains the source code and executable for a chess game
analysis program which will take a chess game file with the
moves in long algebraic notation, and do some analysis on the
game. This is built as a front end to gnuchess.
|
GOGAME.ZIP |
C souce code for the game of Go
It uses the alpha-beta minimax algorithm to evaluate attack and
defend in terms of the number of liberties. The C code compiles
under Turbo C.
|
GOODIE.ZIP |
Goodie - The Goody Picker in "Take me home" , C source
|
GTILE.ZIP |
Gtile, tilebased game with C++ source
|
INVADR_1.ZIP |
SPACE INVADERS by PAUL S. REID Version 1.1
An Exact Clone of the Arcade Game in 100% Assembler Game,
Source Code, and Documentation Included Freely Distributable -
No Shareware Fee
|
LANDER10.ZIP |
Lander v1.0 Game with asm src
|
LIFE_SRC.ZIP |
Life.C the much implemented game of life
|
MAKSRC05.ZIP |
Source code for MakMan/2, a pacman clone for OS/2.
|
MANCALA.ZIP |
Crude, simple alpha-beta search.
|
MOR55SRC.ZIP |
The Dungeons of MORIA version 5.x (C source)
The game of moria is a single player dungeon simulation. A
player may choose from a number of races and classes when
creat- ing a character, and then `run' that character over a
period of days, weeks, even months, attempting to win the game
by defeating the Balrog which lurks in the deeper levels.
|
MSVCPUZL.ZIP |
MicroSoft Visual C++ sample code of a simple sliding block
puzzle. Demonstrating: A simple MSVC++ app with 1 view and no
document. Customizing the registration of the main window.
Dragging objects with the mouse. Requires 386 and a Mouse.
|
MTSRC13.ZIP |
MARS TROOPER Version 1.3
A 253-byte game created for the 256- byte game contest on
rec.games.pro- grammer (w/asm source code)
|
NANOTECH.ZIP |
NANOTECH -- VERSION 2.6
a first-person textured 3d platform game with source code.
|
NUMGUE_1.ZIP |
Number_Guesser, a Simple Number Guessing Game
|
OPTIMIZE.ZIP |
Writing smaller games
|
OTHELLO.ZIP |
Othello playing (C source only)
|
PAC.ZIP |
Simple engine for Pac Man game
|
PACMAN.ZIP |
Basic PacMan
|
PCROB10.ZIP |
PCROBOTS is an adaptation of CROBOTS by Tom Poindexter. This
version has more features, and allows for much more intelligent
robots. It is not limited to any particular language; C,
Pascal,Compiled Basic, 8086 Assembler etc are all possible. The
only limitation is that it must be run on an IBM PC Compatible.
|
RAY1.ZIP |
RAY CASTER 3D sorta ENGINE thingy
Wrote this about a month ago, it's a sort of wolfenstien\doom
lookalike but all in native QBasic source!
|
SC_TTT.ZIP |
Tic-Tac-Toe program (C source)
Uses alpha-beta pruning minimax search to play a "perfect"
game. The alpha-beta pruning can be removed, but will increase
search time. The heuristic and move ordering in Best_Move() can
also be removed with an increase in search time.
|
SHIP.ZIP |
This short QBasic demo for an action-shoot'em-up game was
posted because of several questions about animation. In this
code you will find examples of page-flipping animation,
including a new sprite-clipping routine that allows you to
place a GETted sprite past the boundaries of the screen. Also,
scrolling stars, explosions, sprite movement/limitation on
movement is shown.
|
TILES.ZIP |
Tile-Based Games FAQ version 1.2
|
TRISSRC.ZIP |
PCTRIS, Tetris clone with C source
|
TRON02.ZIP |
TRON!
A 456 bytes two player tron-like game! cool design! extremely
addictive! full assembler source included! coded by
brioche/aspirine!
|
V150.ZIP |
Ray Zapper World version 1.00 (QB gamesource)
|
WALLGAME.ZIP |
Wallgame , a version of the old favorite - breakout (pascal)
|
WANDR330.ZIP |
Wanderer , Boulder-Dash game clone in C
|
WORLDSRC.ZIP |
World is a text adventure game, like Adventure or Dungeon with
a sci-fi twist. C source
|
WSPR32.ZIP |
WSPR32.EXE is a Win32 based game developing tool. Within most
games there are multiple levels with each level containing it's
own set of sprite images, as well as, it's own 256 color
palette. Using WSPR32 you can collect the images for each level
along with their associated 256 color, 8-bpp, palette. WPSR32
was designed to be used with Windows 95 or Windows NT with a
Intel 386 or better on a IBM compatible PC.
|
YAHWHO.ZIP |
YahWho, Yet Another Yahtzee(tm) Game in pascal
|